

because it resembles a well put together horror film and it compliments all other facets of the game.Ītmosphere isn't all that the game has going for it though, as those times you have to fight your way out of a room and encounter insurmountable odds are quite refreshing. This serves as one of the main appeals of F.E.A.R. Throughout the game, you find an engaging storyline that is often narrated as you playing through a stage as opposed to cut scenes that often take the player out of the moment. After a general with psychic powers goes on a rampage and takes control of a clone army, you're sent in to stop him, but not all is what it seems. follows a new recruit in the highly trained government agency that was formed to counter paranormal situations. was not going to be the standard "run and gun" first-person-shooter fare I had grown accustomed to. From the moment I turned the game on and caught my first glimpse of a girl with no eyes from the corner of the television to my frantic attempts to shoot apparitions that weren't really there, I knew F.E.A.R. So what flaws are there to speak of? Well, I have a newfound fear of the dark. Excellent level design, fun and creative weapons, an engaging (if not creepy and horror inducing) storyline, immersive narrative, and bullet-time reflex-effects all serve to make F.E.A.R. has all the qualities of a first-person shooter success. Rating: Mature 17+ (Blood and Gore, Intense Violence, Strong Language)į.E.A.R.
